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  1. Spellbook
  2. Level 1: Mitosis



LEVEL 1: MITOSIS

Obtained By: Unlocked from the beginning if the user does not have Symbiosis

Stats

TYPEMAIN ACTION
POTENCY2 or 4
COOLDOWN2
TARGETINGANY

Effect (choose one): TEAM HEALING

Instead of doing damage, Mitosis heals the entire team with a potency of 2. HP healed can exceed a character’s maximum HP stat, granting them a temporary shield from damage. The shield is broken when a character’s HP returns to their natural maximum threshold or lower.

Effect (choose one): SELF HEALING

Instead of doing damage, Mitosis heals a single individual with a potency of 4. The user can target themself, or allies. HP healed can exceed a character’s maximum HP stat, granting them a temporary shield from damage. The shield is broken when a character’s HP returns to their natural maximum threshold or lower.

Special Interactions

  • Mitosis cannot revive a fainted teammate.
  • Healing will only apply to participants who are active (have posted at least once during the encounter). This may be subject to change in the future.

Overworld Applications

  • PASSIVE EFFECT RECUPERATE: Character’s with HP lower than 50 will recover 5HP every checkpoint and 1HP every midpoint until they reach 50 HP again. This effect is passive and triggers automatically each turn unless one chooses to use DISPEL.
  • BONUS ACTION DISPELL: Instead of using RECUPERATE, a character may instead decide to use DISPEL. DISPEL cures a teammate of POISONED, BLEED, or BURNED status. It consumes an action, but can be used consecutively. RECUPERATE will be reactivated on checkpoints that a character does not use DISPEL.
  • ACTION REJUVINATE: Can be used to give energy back to a living organism, including NPCs, plants, animals, microbes and bacteria.

Description / Roleplay Properties

Encouraging rapid cell division, the user can speed up the healing of wounds and ailments.

TW: Medical Language
Mitosis can be used on one’s self, or on others. This rapid healing not only affects wounds, but also temporarily strengthens the immune system, allowing the body to fight off poison and infection more effectively.

An individual who receives Mitosis’ benefits may also feel fatigued, light-headed, or a little ill about 24 hours after the spell has been cast. This is because the body needs to recover from essentially being forced into overdrive for the purposes of quick healing.

Mitosis can completely heal small cuts and abrasions, but can only partially heal larger injuries. It cannot heal bones or permanent organ damage. It can mitigate the symptoms of chronic illnesses and physical disabilities (in some cases), but cannot cure them.

  • No visual effects are required. Oftentimes if there are visuals, it comes in the form of a white glow or white dusty particles.
  • Can heal, act as a painkiller, or give one an energy boost.
  • If the target is already healthy, the excess energy will form around them and create a temporary shield. This wears off after 3 hours with no ill effects.
  • With enough focus, some necrotic cells can be revived. This can save things such as early frostbitten fingers, which otherwise may need to be amputated.
  • Can be used to give plants more energy and encourage small amounts of growth in a controlled manner. (e.g. making tree branches grow a few inches and angle to the left).

TW: END